Factsheet

Developer:
Digital Confectioners
Based in New Zealand

Project start date:
2015

Website:
LastTide.com

Press / Business contact:
lasttide@digitalconfectioners.com

Social:
Facebook
Instagram
Reddit
Twitch
Twitter
Discord

Releases:
August 2018 (Early Access)

Description

Scuba meets survival in Last Tide! Launch into battle alone, or fight to win with friends in exhilarating last-man-standing combat. Loot, shoot, and fend off swarming sharks in this underwater battle royale from the creators of Depth.

History

Beginning, and hiatus

In late 2015, we were excited by the potential we saw in emerging 'Battle Royale' mods. We built a prototype to find and solve key issues - it was very different in setting to Last Tide (not being underwater at all), but with a similar technology base (including UE4). By Q2 2016 we had to re-focus the company's efforts towards supporting Depth and other contracting projects. The prototype was shelved with the hopes we would be able to return to it.

Diving in again

Early in 2017 we returned to see a different market - with games like H1Z1 and The Culling having come out with Battle Royale modes. With the market maturing, we needed to differentiate more - so we decided to change the direction of the prototype. We moved to an underwater setting - with some Depth assets able to be re-worked for faster prototyping.

Partnership

In July 2017 we approached Supergenius with the possibility of a partnership to augment our very small art team. Having worked together before, we knew our developers and their artists could deliver solid, quality work - and they agreed! Through late 2017 and early 2018 we ramped up our team and built the core systems needed for the game.

Early Access

With our experience from Depth highlighting the value of community feedback, we wanted to involve the community earlier in the construction of Last Tide. Last Tide launches in Early Access in Q3 2018, and we'll be working tightly with the community to ensure we're delivering what players want.


Videos

If you create Last Tide content (including YouTube videos or Twitch streams), you can monetize it - no NDA or contract is needed!

Last Tide: MEGALODON! YouTube, .mp4

Last Tide: Aquatic Royale | Early Access Trailer YouTube, .mp4


Images

download all screenshots & photos as .zip (39MB)
DiverExploring.png
DiverFight_Cave.jpg
DiverFight_Dome.jpg
DiverSighted.png
Env_kelpy.jpg
ExplosionFirefight.png
GreatWhiteIncoming.png
GreatWhiteStab-2.jpg
GreatWhiteStab-3.jpg
GreatWhite_openwater.jpg
GreatWhite_pipe.jpg
GreatWhite_tailing_diver.jpg
HammerheadIncoming.png
LaunchPods.png
MegalodonBridge.jpg
MegalodonBridge_alternateangle.jpg
MegalodonFight.jpg
NewJunkCity_ADS.png
PodScene2_front.jpg
PodScene2_side.jpg
ScienceDomeAndPods.png
SquadFight-UMP.jpg
SupplyCrate.jpg
SupplyCrate2.jpg
SupplyCrate3.jpg
TigerThrashing.png

There are far more images available for Last Tide, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (2MB)
logo

Digital Confectioners
A game studio from New Zealand, focused on creating quality Unreal Engine based games for PC and console. Development team for Last Tide, based in New Zealand. https://digitalconfectioners.com/.

Supergenius
Art studio housing teams specializing in 2D, Characters, 3D Environments, Animation, VFX, and Development. World team for Last Tide, based in Oregon USA. https://supergeniusstudio.com/.

Engine Audio
A team of digital audio content creators. Sound team for Last Tide, based in Florida USA. https://www.engineaudio.com/.


Team & Repeating Collaborators

Digital Confectioners

James Tan
Technical Director / Engine Developer

Sam Evans
Company Support / Various

Neil Reynolds
Game Director

Kenneth Churcher
User Interface Developer

Keegan Gibson
Engine Developer / Tools Developer

Will Scott
Marketing / Localization

Leigh Beattie
Dev Ops / Server Infrastructure / Technical Art

Bryce Haywood
Gameplay Developer

Fiona Yang
User Interface Developer

Romy Gellen
Technical Assistant

David Hill
3D Artist

Sam Lockton
QA

Supergenius

Details to come
Level Design, World Building, 3D Modeler, Trailer, more

Engine Audio

Chris Latham
Sound Design and Implementation

Ryan Stunkel
Sound Design and Implementation

Michael Schiciano
Sound Design and Music

Also

Jack Nesbit
Concept & 2D Lead

Joe Tolliday
3D Modeler

Moni Masina
Animator

Anders Fray
World Building

Michael Simpson
Tester

Brian Stevenson
Tester

Kyle Miller-Anderson
Tester

Meta Digital
Web Developer


© Digital Confectioners® IP Holdings, 2018-2025

Supported by NZ On Air through the New Zealand Game Development Sector Rebate

Last Tide uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2018, Epic Games, Inc. All rights reserved.

Portions of this program (c) 2017 PlayFab, Inc.

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