Last Tide is an underwater battle royale. Face ferocious Megalodons, Great Whites and more! Chum-grenade your enemies so sharks attack them! Use unique aquatic equipment, climb the leaderboards, and experience underwater freedom of movement!
Last Tide will enter Early Access for the public in August 2018.
While we have nothing to announce for other platforms at this stage, Last Tide has been built to be more easily cross-platform ready than Depth was.
Yes! We will continue to support the game with updates, as we have with Depth.
USD $24.99
No.
All added gameplay content will be included in free updates for all players.
No. We've never done this in our games, and never will.
Yes.
If the community want it and it fits the game, we'll be working on it.
Not on initial Early Access launch.
We will be experimenting with these later on.
We will be designing the game with competitive balance in mind, however our focus is on making a great game first. If the community builds a competitive scene we will do our best to support it.
No one knows a game better than the players. Early Access gives us invaluable community feedback to shape how we build Last Tide. Working together with you, we will build the features and systems you want to see the most. We have strong experience supporting the active playerbase for Depth, for which we have created over 20 major content updates. Now that the core of Last Tide is complete, let's build the ultimate underwater battle royale!
No more than 12 months.
There will be more weapons, equipment, competitive features and progression! After 1.0 comes out, Last Tide will continue updating with events and new features.
Dive in and explore an underwater world larger than 250,000 Olympic swimming pools. Our dedicated game servers are already optimized for smooth gameplay and high performance. Full matchmaking and lobby support are available.
We will announce pricing for Last Tide 1.0 closer to release.
Community discussions and suggestions will shape the content we build. We look forward to working with our Early Access supporters to build Last Tide together.